Delayed Parachute strategy: Huge wins!

This is a surprising and relatively safe roulette strategy created by Victor many years ago. It is an nice little modification of the classic Parachutte betting strategy, but produces quite different results than the original. In some respects it is more conservative and in some other aspects it is more aggressive. In any case it is worth a lot of thought and consideration.

The ladder

The original parachute is a progression in risk, simply going to the next location of the following ladder:

  • Even chance
  • Dozen/Column
  • Double-street
  • Quad/Corner
  • Street
  • Split

For the system we will describe here we bet each level for the duration of its cycle, which is equal to its payout.

  • Even chance: 2 spins
  • Dozen/Column: 3 spins
  • Double-street: 6 spins
  • Quad/Corner: 9 spins
  • Street: 12 spins
  • Split: 18 spins

The simple rules

  • Rise unit +1 on a hit.
  • Use the next higher-paying location on a hit.
  • Go back to the previous lower-paying location ON A MISSED CYCLE.
  • If your last hit gives you a profit or makes you break even, you reset to the even chance level (i.e start over).

The rationale of the delayed parachute is that if it goes poorly, you will be covering locations with more numbers, giving yourself a better chance to getting some hits and “fluctuating” until the tide turns so you can maximize the chances to “be there”. i.e. bankroll preservation. On the other hand, you will catch the good streaks naturally covering higher-paying locations to increase your chances of a recovery and a successful session-end or reset point.

Betting example

You start at the even chance level. Using one (1) as your base unit, and stay there until you get a hit.
When you get a hit, you check your balance.
If your hit makes you a profit or breaks even, then you call it a reset and stay at the even-chance level.
If after your hit you are below your starting balance, then rise the betting unit +1, to 2 units, and move your bets to the dozens/column level.
If you miss 3 spins (a full dozen’s cycle) you regress and take your bets back to the even chance level.
If you hit while betting the cycle, you check your bankroll balance.
If your hit makes you break even on the initial balance or makes you any profit, then it’s time for a reset.
If -on the contrary- you are still below your initial balance, then rise +1 (to 3 units) and move your bets to the double-street level.
And there the same procedure for each level goes again.
If you miss 6 spins (a full double-street cycle) then regress your bets back to the dozens level.
If you hit, check your balance. If breaking even or in any profit, then it’s time to reset.
If on the contrary you are still holding a deficit, then rise your unit +1 (to 4 units) and move your bets to the corner/quad level.
Repeat the procedure for the level.
If you miss 9 spins without a hit, go back to double-street level.
If you hit, check your bankroll balance for a break even or profit.
If it’s a deficit, then rise +1 and move to the next higher-paying location level.

Same procedure for the rest of locations. Always using the cycle = payout to know how many spins to hold your bet on a location.

Specific spin sequence example

35 -1 -1
24 -1 -2
22 -1 -3
36 -1 -4
6   1 -3
18 -2 -5
5   4 -1
34 -3 -4
21 -3 -7
0  -3 -10
34 -3 -13
15 -3 -16
21 -3 -19
31 -2 -21
29 -2 -23
18 -2 -25
0  -1 -26
22 -1 -27
13  1 -26
6   4 -22
24 -3 -25
12 -3 -28
22 -3 -31
25 -3 -34
17 -3 -37
32 -3 -40
35 -2 -42
31 -2 -44
6   4 -40
8  -3 -43
8  -3 -46
29 -3 -49
26 -3 -52
26 -3 -55
20 -3 -58
30 -2 -60
28 -2 -62
14 -2 -64
23 -1 -65
29 -1 -66
35 -1 -67
9   1 -66
36 -2 -68
5   4 -64
36 -3 -67
34 -3 -70
28 -3 -73
36 -3 -76
21 -3 -79
24 -3 -82
24 -2 -84
12  4 -80
4  15 -65
32 -4 -69
21 -4 -73
35 -4 -77
13 -4 -81
18 -4 -85
2  32 -53
34 -5 -58
26 -5 -63
25 -5 -68
36 -5 -73
11 -5 -78
20 -5 -83
15 -5 -88
17 -5 -93
3  55 -38
9  -6 -44
22 -6 -50
28 -6 -56
0  -6 -62
27 -6 -68
27 -6 -74
23 -6 -80
0  -6 -86
1  210 124

At the end of this long hard session we finish with 124 chips profit. We reached a maximum draw-down of -86 units. we also reached a 6 units bet on a split.

Comments

This strategy will definitely offer you some big, huge wins, but it is a bit on the aggressive, risky side!

Effectively this is a totally different method than the original and produces very unique results. Overall it is indeed a method worth studying, testing and maybe applying on the roulette tables. It has some weaknesses too though. It gets too aggressive on the splits level. See the betting example above. There is no need to spend 6 chips every spin, in order to hit a huge win. Betting 5 units on the split would give us a very nice profit with less risk.

There is also another important weakness, that in some way defies the purpose of the original parachute bet selection. In the original version you aim at a single number and close down to it. Whenever this number (or split) hit, you recouped your losses and were in profit. In this version we explain here this is not true. You are closing down to your split when the area is hot, but you go further away when their area is cold. The problem with this is that if your split hits while you are “away”, betting Even Chances (High Low) or Dozens, which will not make up your losses. So there is the bad scenario of your split hitting when you are away from it.

Anyway, it is a very interesting method, very different from most other systems out there and thanks to Victor (VLS) for sharing it.

The betting method of the original Parachute